Asmodee Ticket to Ride Board Game (2025 Refresh) – A Cross-Country Train Adventure for Friends and Family, Strategy Game for Kids & Adults, Ages 8+, 2-5 Players, 30-60 Minute Playtime

Original price was: $54.99.Current price is: $49.99.

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Description



Ticket to Ride is the ultimate train adventure board game that takes you across early 20th century North America. The landscape slides by as you collect train cards and claim routes to expand your network, all while trying to connect cities and complete your tickets. Easy to learn and engaging for players of all ages, Ticket to Ride is perfect for a fun-filled game night with family and friends. The game features a giant map of North America, showcasing a vast train network, and includes a collection of miniature trains for each player. Whether you’re looking to conquer the open railroads or outwit your opponents with strategic route-building, Ticket to Ride offers endless excitement. With simple mechanics and multiple ways to win, every playthrough is unique and captivating. Whether you’re aiming for the longest route or completing hidden destination tickets, Ticket to Ride delivers hours of fun and competition. This beautifully designed game is a must-have for any board game enthusiast, offering strategic depth and the thrill of a train adventure with every session. Get on board and enjoy the ride!
EXCITING TRAIN ADVENTURE: Embark on a journey across early 20th century North America, collecting train cards and claiming routes to expand your network and connect cities.
EASY TO LEARN, HARD TO MASTER: With simple rules and engaging gameplay, Ticket to Ride is perfect for both new and experienced players, making it a great choice for family game nights.
BEAUTIFUL GAME COMPONENTS: Features a giant map of the North American train network, accompanied by miniature trains for each player, enhancing the visual appeal and immersive experience.
MULTIPLE WAYS TO WIN: Strategically collect color sets of train cards, complete your tickets, and build the longest routes to secure victory, offering endless replayability.
FUN FOR ALL AGES: Whether you’re playing with family or friends, Ticket to Ride offers hours of fun, making it an ideal choice for casual and competitive gamers alike.

Reviews (13)

13 reviews for Asmodee Ticket to Ride Board Game (2025 Refresh) – A Cross-Country Train Adventure for Friends and Family, Strategy Game for Kids & Adults, Ages 8+, 2-5 Players, 30-60 Minute Playtime

  1. Jayabalaji Vidhya

    Best to play with friends & family 🎉🎉
    Best board game!! With different mode of play each time you play the game, the quality & also setting up the game takes only a few secondsJust a fun game to play with friends & familyNo complicated rules or no difficulty in understanding how to play the game

  2. R.F.

    Great game
    Loved this game it is fun to play. Love to play with the family.

  3. Jimmy Mac

    Great game
    This is a fun game. Easy to learn and great to play! I’ve bought it for my nieces and nephews and have one for myself as well. I highly recommend it.

  4. Kaushal

    Supper fun board game!
    This game is super fun to play and perfect with kids or even adults. What I love about this is it also provide educational content to kids to know more about geography. We never get bored with this bord game.

  5. Diana M. Born

    Great game for family and friends. Lots of fun.
    My family and friends loved this game. It was expensive for a game, but it was worth the price. It was a lot of fun.

  6. K. Garfield

    The Early Bird Catches the Worm
    I needed that route! You just cut me off, now instead of destination cards giving me gobs of points, now they all count against me. There’s no way around! My nerves have never felt more vexed than they do now. That’s Jane Austin speak for: I’m seeing red and now I’m going to do anything I think might hurt your chances for the rest of the game; and the next one we play!Ok, so the first time this happens, there’s usually another way around, it’s probably the long way around, but hopefully you have enough trains to make it, because that’s a constraint you have to work under.Game PlayThis handsomely illustrated elongated board looks has a map of the United States dotted with notable cities that are connected by short and long lines of rectangles (or tracks). In line of track is one of several colors.You start the game with some cards in your hand that are nicely illustrated train cars of the same several colors. Each turn you either· take you can draw two cards from either some face up cards or “roll the dice” and choose some from a facedown draw pile, or a combination. If you pick a wild from the face-up pile, you only get one card that turn.· buy a route (lay down your trains on the rectangles between cities) You buy the track by discarding from your hand the same number and color of cards of the track where you lay down your trains.· Draw three Destination Cards. You’ve got to keep at least one. These give a method to the madness of which routes you buy.As you lay down your trains you rack up points, The longer the track, the larger the gain. If you successfully complete the route on your destination card, you also rack up points, but those you conceal till the end of the game.The game ends a full round after someone has fewer than four trains- everyone but the catalyst gets another turn.Points are scored as I’ve said, but those destinations you weren’t able to complete, yeah those count as negative points. Oooo.. ouch.I hate to tell you what to do but…Keep an eye on how many trains your opponents have left, don’t be stupid and fill your hand with destinations when you won’t have time to complete them.If it looks like a route you need is one that your opponent might need, you have a vested interest in getting there first, even if it’s an easy one.You may even consider drawing more destination cards for your first turn or two so that you can spend more time in the game working on more that are related. Than getting those you start with and drawing more in the middle of the game.What does “related” mean? Consider the following routes:LA to Miami (goes from the south-east corner of the US to the south-west corner)New Orleans to Duluth (goes north and south through the center of the US)Salt Lake City to Houston (goes from the western US to the south-center)Because there could easily be much overlap in the first and third route, but not the second route, I’d dump the second route and keep the other two.ThemeWell, several off-shoots from Ticket to Ride have come. Not to mention an expansions for the original game that adds several smaller routes. So there is evidence that the theme can be slanted, but in Ticket To Ride Europe, game play is the same with some twists, like you can use someone else’s route for your destination’s sake without getting points for the route, and you route requiring tunneling through mountains are more pricey. These off-shoot stand alone games are a good way for Days of Wonder to charge full price for what could have been a less expensive expansion to the existing game.I can hear you say, “Yeah, but they are boards in different venues!”Yes, they are, but Rio Grande seemed to be able to offer double-sided boards (Yes, that means two new maps) and new rule sets for Power Grid for less than half the cost of the original game.“Oh… Really?”Yup. But for comments to the theme itself, I think the original game is pretty strong. Struggling to eek out routes to complete destinations- trying to get there before someone cuts you off can be very nerve racking, especially when two or more destination cards are riding on making that connection. I’ve got lots of little trains! Cool little plastic trains!BalanceWhile I often complain about chance and this game includes card, the fact that you don’t have to take all the destination cards you draw mitigates it, and that there are several face up cards to choose from also helps. Anyone can build anywhere beats the imbalance Power Grid shackles you with. Tit for tat. Anyway, for having cards, I have no complaints.InteractionInteraction is low. While verbal congrats are possible, expressions of dismay and indifference often follow someone laying track. If you can’t reach the cards, there will be- “give me those two oranges” or, “how about two off the mystery pile of joy! But as I think of it, this game could be played in silence. So if you are entertaining that favorite group of mine to pick on- introverts, you already knew what you were in for.Learning CurveLow. The purchase price card you get tells you how much things cost and the production of a square base on die roll and Robber operation are pretty easy. Each development cards has what it does written plainly on it. While the rules are easy, the options are pretty limited and objective is pretty straightforward.DowntimeNominal. While you do have to wait your turn, there is a possibility that the track you want to buy gets bought on someone else’s turn. If you pay attention you can make groans at the time they will pay off the most.What’s not to Like?I can’t think of anything bad to say that I haven’t already said. It’s a great game that has done much good for the industry and I trust the makers are raking in mega bucks with all their spin offs. If people are willing to pay, they deserve it. Ah, the beauty of capitalism. I guess there are eccentric people out there, who are happy to shell out another $35 to $50.Collateral EndorsementI haven’t come across a soul who didn’t like this game, but you may say that my social circles are small. You are probably right, but I love growing them with games. My kids love to line up the trains from here to there, but they have severed my board in one place, so beware, the (read: any) board is best set up on a table rather than the carpet floor where wee feet are wont to walk.

  7. Barb

    A fun game!
    It is a great game. We play all of the Ticket to Ride games. It’s a fun game for family and friends.

  8. Mark

    Super fun. Our new favorite game
    Super fun game. After getting the hang of this game, totally recommend getting the legends of the west legacy version. I wish I could do that game for the first time again. Wife and I love this series of games. Easy to pick up and play.

  9. Client d’Amazon

    Le jeu est recu dans un etat niquel, deja de nombreuses parties jouée, c’est le top du top, je recommande fortement

  10. Amazon Customer

    I added this game to our collection because it doesn’t have the extra bells and whistles of ‘Ticket to Ride: Europe’ while keeping the core mechanic, making it easier for us to teach it to visitors who don’t game regularly but want to ‘try a game’ for an evening get-together with us. The game is simple enough for a new player to grasp and play well during a first game, while still providing challenge for an experienced player. The core mechanic is such that I’ve never had a player leave feeling ‘beat up’. Players have their own objectives and conflict between players is tangential – direct attacks are difficult and counter-productive. Every turn each player must decide whether to draw cards to help build and score in a future turn or to play cards to build and score this turn. Individual player turns are quick, so there is little idle time between turns even at higher player counts. And there are lots of turns in a game, so a misstep or a set-back does not force a loss. A solid game option to have in the collection, playable with a wide range of player counts and abilities.

  11. Gian

    Coinvolgente

  12. Bruno B.

    Love the game and it gets really competitive really quick. Easy to understand, easy to play straight away.

  13. tapabrata

    I found the game quite interesting and engaging while playing with the family. A very well though out game to entertain the family and doesn’t ever get boring.. Only the cards are quite small to hold. Otherwise no issues. The quality of the product is top-notch. Plus point is you need not be a hard-core gamer to enjoy the essence of this game. It won’t even take much time to finish. So if you have 1- 1.5 hours to spare, this game doesn’t have any alternative. The price is really high for an indian customer. I had to pay more than 4000 bucks to have one. Seems you have no alternative once it gets into your nerves. But thinking about the indian and other oriental customers the price should be lessened. RISK is also a good game but it is not overpriced. Only 1500 bucks will suffice.

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